Both are only in the Super NES and PS1 releases later releases restore Poltrgeist's name to the Japanese name, Demon, and AtmaWeapon reverted to Ultima Weapon. The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed AtmaWeapon.These names are still kept in the Advance port despite the extended character limit. Cyan is similarly a simplified version of his Japanese name, Cayenne. Strago drops the "s" from the end of his Japanese name.On the status screen, a ten-character limit caused Kain's class to be changed from " Dragon Knight" to "Dragoon," which has stuck as The Artifact for other spear-using knights in the series. In addition, due to the six-character limit on party member names, Gilbart was renamed Edward. In the same releases, the summons Leviathan and Bahamut appear in the menu as Levia and Baham. Final Fantasy IV, the Four Fiends take their names from The Divine Comedy: Scarmiglione, Cagnazzo, Barbariccia and Rubicante these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release and the PlayStation port.Frionel became Firion, Leonhart became Leon, and Richard Highwind ( eventually) became Ricard Highwind. Final Fantasy II changes several characters' names due to space limits.
Pso2 character creation menu translation full#
These became especially evident in subsequent re-releases of the game, which had less constrictive character limits and changed many names to be more faithful to their full intended names (example: MADPONY became Crazy Horse, and for a boss, KARY was now Marilith). Final Fantasy is filled with these, both with enemies (such as PEDE, as opposed to Centipede, or BLUE D for Blue Dragon) and with spells (such as HRM, LIT).To drive the point even further home, the P and K were often combined into one special character, while the M and N were combined into another. "Pokémon" is sometimes shortened to "Pkmn" within the early games.The notorious bootleg Pokémon Vietnamese Crystal is made even more nonsensical by retaining character limits obviously not designed for a Western language.This is why the feather items introduced in Pokémon Black and White are called "Wings" in English and Paralyze Heal is called "Parlyz Heal".In the English version of Pokémon Stadium, Giovanni's name is spelled "Giovani" due to Trainer names being limited to seven characters.For human characters, the name limit was seven until Pokémon X and Y, where it was increased to eight.X and Y expanded the limit to 16, so many moves abbreviated this way were expanded up to take advantage of this (e.g. Moves were often abbreviated this way thanks to a 12-character limit (for example, ThunderPunch and ExtremeSpeed).In the beta versions of the original games, Gyarados was called "Skulkraken" due to the same problem.The name limit was increased to 12 for Pokémon X and Y, but the abbreviated names remain. Victreebel is particularly noticeable as its pre-evolution Weepinbell has both L's. Among Pokémon species, we have Feraligatr and Victreebel, as there's a limit of 10 letters for their names.Pokémon was full of this, until later games expanded the character limit:.The Game Boy ports of Wheel of Fortune and Jeopardy! had five-letter limits.The NES version of The Hollywood Squares limited players' and panelists' names to four letters.Most game show ports to microcomputers and early consoles allowed eight characters for a player's name.In Ryu Jin this led to A Winner Is You: the "s!" in "Congratulations!" couldn't fit on the 14-character wide screen."AUM" in most Japanese games is banned because of its connection to the subway-gassing cult. Other profanities or hate terms (FCK, FUC, SHT, KKK, CUM, etc.) are often banned as well. Although this might be banned on many modern cabinets note it would be changed to something else, like the aforementioned "CAP" if on a Capcom arcade game. 'ASS', for the more dirty-minded people.TAS for tool assisted runs on emulators.Use of abbreviations for company names, like changing "SNK" to "CAP" in Capcom arcade games.ACE for players showing off the skills they'd just used.Arcade games usually only allowed players to input three initials, which led to:.